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November Player of the Mo...
Mon Nov 30, 2015 12:10 pm
by: *NwA* gingerjordan97

The music we do like
Mon Nov 30, 2015 3:24 am
by: *NwA* Alchemist

Oscillating Turrets
Mon Nov 30, 2015 3:14 am
by: *NwA* Alchemist

Mon Nov 30, 2015 1:52 am
by: dogbref

New PC Ordered, Beanie ba...
Thu Nov 26, 2015 1:22 pm
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[DENIED] ProteinSHAKE Unb...
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Crenshaw/Flag rushing
Tue Nov 24, 2015 9:54 pm
by: *NwA* Alchemist

Mon Nov 23, 2015 9:09 pm
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*NwA* Announcements 
*NwA* Noobs with Attitude Sat Oct 31, 2015 4:59 pm
Welcome to *NwA*
Starting out as a small group of friends playing Battlefield 2, *NwA* has grown since its creation on the 25th October 2008 and now has over 30 members.
We like to maintain a friendly atmosphere and believe strongly in fair play. Our core games are the Project Reality mod for Battlefield 2, and ARMA 2/3 and its mods including ACE & ACRE and DayZ. However our members have a wide range of gaming interests from RTS to RPG and everything in-between.
We encourage you to sign up on our forums and join us on TeamSpeak.

We look forward to seeing you on the battlefield.

Project Reality Servers 

Project Reality News 
Project Reality: BF2 v1.3.5 Released! Sun Nov 01, 2015 4:41 pm
The award-winning Project Reality Team is proud to announce the official release of Project Reality: BF2 v1.3.5!


First of all, a big thank you to our PR Community for being with us over all these years! You are the heart and soul of Project Reality. Your support is what keeps us going! Today we launch our 36th major update:

Project Reality:BF2 v1.3.5
In PR:BF2 v1.3.5 we introduce brand new vehicles, weapons, three new levels plus a full rework of an existing one, balance adjustments across all AAS map layers and many other new features and tweaks. The main focus remains just as last release on bug fixes and performance improvements.

For those still waiting on our major content updates, don't worry, work on those continues! The Falklands, PR:WWII and multiple community factions along side many additions to our current factions and levels are getting closer to being ready for release. More info will follow soon, but now it's update time!

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Sun Oct 25, 2015 7:13 am

We are happy to finally show you more information about our next release: v1.3.5. When we decided that with v1.3 we would bring a bigger focus on fixes and providing a smoother gameplay, we meant it. We have continued this trend with our recent development and have worked towards another release with a large amount of fixes, balancing, and new features that will make the Project Reality experience much better.

But that's not all of course! PR:BF2's v1.3.5 update will feature, in addition to the Kashan Desert remake, 3 brand new maps! Apart from that, there will be many other new features and changes, some of which you have already seen in other blogs and highlights, such as the new Russian grenades, RPG-7 series, parachute model and mechanics, and the German TPz Fuchs. For the full change-log, you will have to wait until we get closer to release, which won't be much longer. We are currently finishing up by fixing the last issues and testing all new features thoroughly with our QA Team.

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Meanwhile, work continues on massive content updates coming with v1.4 (PR:Falklands) and beyond (community factions, PR:WW2 & more). So stayed tuned for more details on those soon.

Let's end this announcement with some screenshots and details about the 3 new maps.

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Ulyanovsk - (2x2km) - GER vs RUS/MIL - AAS/Skirmish
by [R-DEV]Hans Martin Slayer

Based on older Russian industrial zones, this map features factories, trainyards and old bunker complexes surrounded by grassy fields and thick forests. The forest edges have large shrubs growing in front of them, making it hard for armor to look into and giving infantry the advantage in the woodlands. To get control of the flags, infantry will have to work together with light and heavy armor. With a variety of industrial sites that can be taken from multiple directions and big forests in between, this map will offer a great variety of possible tactics for ground combat.

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Operation Soul Rebel - (4x4km) - GB vs RUS - AAS/VW/Skirmish
by [R-DEV]Rhino

Originally started as a April 1st joke by [R-DEV]Rhino's fake account, this map is now fully finished and ready for release. It is a scaled version of Jamaica where the Russian faction will serve as replacement of the Cuban forces. The island is filled with thick beautiful jungle and small settlements. Players will be forced to work together as a team with close air support in order to achieve victory. This map will also feature the new MiG-21 and a few other surprises!

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Assault on Grozny - (2x2km) - RUS vs MIL - AAS/INS/Skirmish/COOP
by [R-CON]Ason

One of the most anticipated community maps is finally making it into PR:BF2! Based on the real city of Grozny in the Chechen Republic, this map features a unique destroyed urban environment that has not been seen in PR before. It features the Russian forces (without scopes!) and the Militia, who will fight inside the city for control, with the farmlands and trenches surrounding them providing opportunities for flanking maneuvers. A guaranteed unique experience for every player that visits the streets of Grozny!

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New Russian Grenades by [R-DEV]Mats391 Sat Oct 24, 2015 9:12 am

With the upcoming patch, we are adding two new frag grenades to our arsenal. These are the RGD-5 and RGO which were made by SAM61 who allowed us to implement them into the game.


...     [Read full article]

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