*NwA* Clan

*Noobs with Attitude* is a Project Reality mod based clan with members from all over the world.

RealityMod.com PR:BF2 v1.4.4.0 Changelog
Dec
21
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This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch. We also started working on new features and content for the future and due to changes in our workflow you'll see many smaller items released on a more regular schedule, exciting times ahead!

v1.4.4.0 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.4.0 Changelog (2016/December/21)
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PYTHON:
  • Fixed various reported errors.

VEHICLES:
  • Fixed issue with Mi-17 ambient sounds for gunners.
  • Fixed seating, camera and wheel positions.
  • Fixed Lynx helicopter missing collision in the front.
  • Fixed FOV on 50cal MTLB.
  • Fixed ammo counter not showing on Fuchs MG3 while not scoped.

WEAPONS
  • Updated AK74M animations by lowering them.
  • Fixed IDF Matador projectile going through objects.
  • Fixed invisible wires with tripwire and trip grenades.
  • Fixed issue with Negev overheat.
  • Fixed various weapons showing muzzle effect when scoped.

STATICS
  • Fixed gravestones taking down vehicles.
  • Added resupply points for Essex Carrier so it's consistent on all maps.

LEVELS:
  • General
    • Added CNC layers to multiple maps mimicking AAS assets: Khamisiyah, Saaremaa, Vadso City, Battle of Ia Drang, Dragon Fly, Fools Road, Sbeneh Outskirts.
  • Assault on Mestia
    • Updated AAS with complete rework with iron sight USMC and less assets. Removed AAS16.
  • Bayman
    • AAS64: Fixed MEC artillery.
    • AAS32 and INS: Added supply techies for Taliban.
  • Beirut
    • COOP: Fixed bot navmesh.
  • Dragon Fly
    • New light settings.
    • Fixed various lightmap issues.
  • Goose Green
    • Fixed client crashes on night layers.
  • Kashan...
RealityMod.com PR:BF2 v1.4.3.0 Changelog
Dec
05
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This patch includes some more fixes for the major v1.4 release as well some other balances and tweaks.

v1.4.3 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.3.0 Changelog (2016/December/5)
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GENERAL:
  • Fixed requesting kits from APC's.
  • Fixed main menu music not playing.
  • Fixed GTLD and FLIR lases not being removed.
  • Fixed smoke grandes sticking to players.

REALITYADMIN:
  • Added option to switch players(not SL's/CO's or players on switch list) when they go dead for balancing.
  • Fixed early squad kick remembering values from previous rounds.

KITS:
  • Added alternative Argentine Sniper kit with M14.

VEHICLES:
  • Fixed trembling MG gunner on MEC UAZ jeep.
  • Fixed MA12 COOP version having no collision on turret.

WEAPONS
  • Updated the SSGP1 Sniper Rifle's scope magnification from 8x to 6x.
  • Fixed IDF Matador projectile penetrating vehicles.
  • Reduced Recoil on handheld AT.
  • Made blowpipe harder to control.
  • Increased minimum speed required for blowpipe proximity detonation.

LEVELS:
  • Al Basrah
    • Fixed glitched cache.
  • Bamyan
    • Updated viewdistance and fog by reducing it with 100m for performance improvement.
    • Fixed spawnpoints for MEC being blocked.
  • Gaza
    • Fixed glitched cache.
    • Fixed blocked Hamas spawnpoints.
  • Goose Green
    • Added new night sky setting. Found on skirmish16 and AAS16.
    • Fixed minimap showing wrong scale.
    • AAS16: Assets and flags are now same as on AAS64.
    • AAS64: Made rallypoint at start for airfield spawn.
    • AAS32: Changed Wessex to Gazelle.
    • Skirmish: Added crates to flags.
  • Kashan Desert
    • COOP64: Fixed stationary Milan's with the working bot variant....
Nov
30
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IMPORTANT! v1.4.1 is a update that has to be manually applied. Read announcement here.

v1.4.2 will be automatically installed using the automated updater as soon as you press 'PLAY'.

PR:BF2 v1.4.1.0 Changelog (2016/November/30)
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  • Fixed frequent CTD regarding graphic setting verification.
  • Fixed automated updater not working.

PR:BF2 v1.4.2.0 Changelog (2016/November/30)
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  • Fixed admin command !switch not working on dead players.
  • Fixed spam from bots and hash/name verification on COOP.
  • Fixed a server crash.
  • Fixed IDF Merkava front armor.
  • Fixed some breacher and spotter kits not being able to use shovel.
  • Fixed Milan MIRA having wrong materials.

Continue reading...
Nov
30
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First of all, we hope v1.4 has been a fun to play update for our community, we as a team are very happy with what we accomplished in v1.4 and hope you are all enjoying it.

Project Reality:BF2 v1.4.1 and v1.4.2
We've prepared 2 hotfix patches to address some launch-day issues players and servers have been encountering. Since some of corrected issues pertain to the PR Launcher, which can't be applied through the automatic updater, the first patch v1.4.1 must be manually downloaded and installed. We have a issue with the updater so we can't use it to apply the patch. We will also be including a full standalone installer for 1.4.1 for new and returning players; refer to the Downloads and Installation section for further instructions.

Bear in mind that the 1.4.0 Launcher will NOT directly push this update to your system, so please alert any friends and fellow PR players and direct them to this page to receive the update.

The remaining bugfixes are in another patch v1.4.2 which can be downloaded through the launcher after v1.4.1 is installed.

v1.4.1.0 Changelog
This is the manual update Patch.
  • Fixed frequent CTD regarding graphic setting verification.
  • Fixed automated updater not working.

v1.4.2.0 Changelog
  • Fixed admin command !switch not working on dead players.
  • Fixed spam from bots and hash/name verification on COOP.
  • Fixed a server crash.
  • Fixed IDF Merkava front armor.
  • Fixed some breacher and spotter kits not being able to use shovel.
  • Fixed Milan MIRA having wrong materials.

Download & Installation
If you are new to Project Reality, visit the downloads page to download the standalone v1.4.1 installer.

If you have already installed PR:BF2 v1.4, visit the...
Nov
26
The award-winning Project Reality Team is proud to announce the official release of Project Reality: BF2 v1.4!

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First of all, a big thank you to our PR Community for sticking with us during this long development cycle, we can't wait to play this release with the players.

Project Reality:BF2 v1.4
In PR:BF2 v1.4 we implemented the long awaited Falklands Theater, a rework of tanks and jets, 3 new maps and countless other content additions. To get more information on what's in this release, read the announcement post.

What's in store for PR next? We are working hard on PR:WWII, a mappack and multiple community factions alongside many additions to our current factions. More info will follow soon, but now it's update time!

Trailer
Enjoy the official Project Reality: BF2 v1.4 release trailer here while you're downloading the new update:

Main Features & Changes
  • Added British and Argentinian factions based on the 1982 Falklands War.
  • Added Bren L4A4 LMG, L42A1 sniper rifle, L2A3 Sterling SMG, FMK1 AP & FMK-3 AT mines.
  • Added Tigercat SAM and Rheinmetall 20mm AAA.
  • Added A-4 Series, Mirage IIIEA, IAI Dagger, Sea Harrier FRS.1 & Harrier GR.3 aircraft.
  • Added M163 AAV, T-72B & T-72S tanks.
  • Added Goose Green (2x2km) and The Falklands (8x8km) levels for the Falklands Theater.
  • Added Bamyan (4x4km), Afghanistan based level.
  • Added back muzzle flashes for night maps.
  • Updated many vehicle physics models to fix exploits and improve armor definition.
  • Updated tank damage model with generally stronger front armor but weaker rear/side armor.
  • Updated aircraft with overhauled flight models.
  • Updated Al-Basrah, Beirut, Gaza, Assault on Grozny, Kozelsk & Wanda Shan levels significantly....
RealityMod.com PR:BF2 v1.4.0.0 Changelog
Nov
25
After more than a year since our last release, it's finally time for the next version of Project Reality: BF2 - v1.4!

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This update brings several new features and additional content such as the Falklands Theater addition, 3 new maps, dozens of new weapons and vehicles, various new and updated content and countless improvements, bug fixes and tweaks across all areas of the game. To get some more information read the release announcement here.

We plan to release PR:BF2 v1.4 this weekend, but unforeseen complications could delay it further. Stay tuned to our forum for more information, media, and of course the release. The wait is almost over!

PR:BF2 v1.4.0.0 Changelog (2016/November/X)
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KEY FEATURES:
  • Added British and Argentinian Factions based on the 1982 Falklands War.
  • Added Bren L4A4 LMG, L42A1 Rifle, L2A3 Sterling SMG, FMK1 AP & FMK-3 AT Mines.
  • Added Tigercat SAM and Rheinmetall 20mm AAA.
  • Added A-4 Series, Mirage IIIEA, IAI Dagger, Sea Harrier FRS.1 & Harrier GR.3 aircraft.
  • Added IDF M163 AAV, T-72B & T-72S tank.
  • Added Goose Green (2x2km) and The Falklands (8x8km) levels for the Falklands Theater.
  • Added Bamyan (4x4km), Afghanistan based level.
  • Added muzzle flashes for night maps.
  • Updated many vehicle physics models to fix exploits and improve armor definition.
  • Updated tank damage model to in general increase front armor but make rear/side armor weaker.
  • Updated aircraft flight model for flight and landing/take-off.
  • Updated Al-Basrah, Beirut, Gaza, Assault on Grozny, Kozelsk & Wanda Shan levels significantly.
  • Updated PR's gameplay programming library Python to v2.7.12. Rewritten a large part of the code-base to remove bugs and increase performance.
...