*NwA* Clan

*Noobs with Attitude* is a Project Reality mod based clan with members from all over the world.

Nov
01
The award-winning Project Reality Team is proud to announce the official release of Project Reality: BF2 v1.3.5!

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First of all, a big thank you to our PR Community for being with us over all these years! You are the heart and soul of Project Reality. Your support is what keeps us going! Today we launch our 36th major update:

Project Reality:BF2 v1.3.5
In PR:BF2 v1.3.5 we introduce brand new vehicles, weapons, three new levels plus a full rework of an existing one and balance adjustments across all AAS map layers, while we still deliver the usual fixes and performance improvements.

For those still awaiting our major content updates, the work on those is in full progress! The Falklands, PR:WWII and multiple community factions along side many additions to our current factions and levels are getting closer to a beta release state. More info will follow soon, but now it's update time!

Trailer
Enjoy the official Project Reality: BF2 v1.3.5 release trailer here while you're downloading the new update:


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Nov
01
PR:BF2 v1.3.5 contains 47 maps. 3 of them are new in this version, and 43 of them have Co-Op layers supporting AI. There are 358 individual map variations across 6(AAS,INS,CNC,VW,Skirmish,Co-Op) game modes, featuring 19 factions from around the world. But most importantly, 4663 ladders.

This new updated Map Gallery does not only feature the most up-to-date map overviews, but also supports new features. As such you will be able to see a list of assets used on the maps together with their respective spawn times. There is also a new search bar making it easier to find the map you are looking for.

Enough statistics and talking, you want to see all the new pictures and information! So here is the link:

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Project Reality: BF2 Map Gallery​


When you open a map you will find two buttons with different functions:
[​IMG] Shows the map overview image with the minimap and Combat Zone information.
[​IMG] Allows you to change layer.

Make sure to clear your browsers cache if you are still seeing the old map gallery.

This new map gallery was made by [R-CON]UTurista. Who also made the PRSPY application for Android devices. This application also features the asset lists and spawn timers.

Continue reading...
Oct
27
This has been very overdue for PR but finally in v1.3.5 we now have a lot more verity of RPG-7 Warheads to play with!

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Before I begin I would like to note that not all the warheads I showed in the Guess the RPG-7 Warheads Blog are in v1.3.5 and as such, are not featured here. They will be coming in a later PR release and we will be posting information about them then. But for now we will just be talking about the RPG-7 Warheads being featured in v1.3.5 :)

Warhead Weight Classes
In PR v1.3.5 we now have three weight classes for our RPG-7 Warheads; Light, Medium and Heavy. When it comes to aiming these different types of warhead with iron sights the ranging will be done automatically for each warheads weight with the ranging menu BUT, when aiming with the PGO-7 optical sight on the RPG-7V2, you will need to know which weight class your warhead is in order to range it properly with the sights reticle.

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Many of you should already be familiar with this reticle from previous releases but now with more than just two types of RPG-7 Warheads in PR v1.3.5 you will now have to use all the different ranging marks for different types of warhead. The left side ranges being for the Light Warheads like the PG-7V and PG-7VM, the right side ranges for Medium Warheads like the PG-7VL and the SAKR...​
Oct
17
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We are happy to finally show you more information about our next release: v1.3.5. When we decided that with v1.3 we would bring a bigger focus on fixes and providing a smoother gameplay, we meant it. We have continued this trend with our recent development and have worked towards another release with a large amount of fixes, balancing, and new features that will make the Project Reality experience much better.

But that's not all of course! PR:BF2's v1.3.5 update will feature, in addition to the Kashan Desert remake, 3 brand new maps! Apart from that, there will be many other new features and changes, some of which you have already seen in other blogs and highlights, such as the new Russian grenades, RPG-7 series, parachute model and mechanics, and the German TPz Fuchs. For the full change-log, you will have to wait until we get closer to release, which won't be much longer. We are currently finishing up by fixing the last issues and testing all new features thoroughly with our QA Team.


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Oct
11
We are proud to announce that we are getting rid of another BF2 relic: The BF2 parachute.

For its replacement the more authentic parachute made by [R-CON]lucky.BOY will be added. It was originally made for PR:WW2, but since those types of parachutes are still used it will fit modern PR just fine. No worries, PR:WW2 will benefit from it as well ;)

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Model: [R-CON]lucky.BOY
Texture: [R-CON]CTRifle & MasterX
Export: [R-DEV]KaB & [R-DEV]Rhino

The new parachute will now also draw for a way bigger distance allowing you to spot and engage paratroopers more easily. To add to the parachuting experience [R-DEV]KaB created new 3rd person animations.

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As you can see the soldier is now holding the strings of the parachute instead of his rifle. This also means you will no longer be able to shoot while hanging in the air.

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In addition to this new way of falling to the ground, we also changed the way you are going to deploy as a paratrooper at the beginning of the round.
Instead of having the parachute spawnpoints/planes circle the battlefield, they will now fly straight lines between two points. The green icons mark the beginning of the drop zone and the red ones the end. The planes will start as soon as the briefing time ends....
RealityMod.com Map Kashan Desert Redux
Oct
07
Hello everyone!

In this Highlight we would like to show you the rework of Kashan Desert. I would like to share my thoughts why I decided to remake Kashan by giving it a new breeze.

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Kashan Desert was the first 4km map to be featured in Project Reality. It became an instant classic. Loved and hated by many, today it lacks certain qualities that have been introduced into more recent maps.

Terrain morphing was a big problem on the old Kashan Desert. Now the terrain has gone trough a smoothing process and it will be much easier to navigate with vehicles and you also have more places to hide in due to the added natural erosion in the heightmap. The bunker-area went trough a change as well with more cover for infantry from the mountainous area and the heavy assets surrounding them. the HESCO-bariers on the sides have been replaced with the L-variant so you wont be able to look into it from the outside anymore. The most dramatic change was done to North Village, it expanded into a small town now giving the infantry a much better chance to defend the flag there. The Airbases have also been totally redone using the new airbase system with a much more realistic layout from before.

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We also have made the Canadian vehicle textures look more authentic by making them dirty with desert sand. This way they will fit in more with the Kashan terrain.

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Credits

The original Kashan Desert was created by...