*NwA* Clan

*Noobs with Attitude* is a Project Reality mod based clan with members from all over the world.

RealityMod.com Gameplay CLOS SAM Systems
Jan
29
Today we would like to introduce you to a brand new gameplay feature coming in v1.4, Command to Line-Of-Sight Guidance for Surface-to-Air Missiles, or CLOS SAMs for short.


https://www.youtube.com/watch?v=0mW-a6vstsQ
The Definition of Command to Line-Of-Sight (CLOS) is a type of Missile (or Bomb) Guidance where a ground station (or aircraft) relay signals to a guided missile via radio control (or possibly through a wire connecting the missile to the launcher) and tells the missile where to steer in order to intercept its target.

Command to Line-Of-Sight (CLOS) Guidance is the oldest and original form of precision guidance for a weapon, first developed and used (with successes) during World War II on the Fritz X Guided Anti-Ship Glide Bomb and forms of this guidance are still used widely today.

Many of you will be familiar with the Command to Line-Of-Sight (CLOS) Guidance Concept on many of our Guided Anti-Tank Missiles ingame such as the TOW, MILAN, HJ-8, ERYX, etc. But as of yet, none of our Surface-to-Air Missiles (SAMs) have had CLOS Guidance ingame, and instead have only used the standard Infrared/Radar Homing Guidance, where you lock onto the target, fire, and the missile does the rest, as best it can.

While Command to Line-Of-Sight (CLOS) Guidance for Surface-to-Air Missiles (SAMs) on the face of it may sound like a really bad idea, there are quite a few advantages to it, as well as some of the obvious disadvantages.

CLOS Advantages
  1. No "Lock-On" Delay until you can fire the missile at the target.
  2. No Missile...
Dec
28
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Hi guys, we're back and happy to announce that WW2 is back into PR starting on the 28th! More information about this please click HERE.

It's been quite a long time ever since the Alpha event and we are looking forward for this one to be just as successful. The long interval obviously had its downs in terms of productivity but it was also an exceptional year for many of the members in our team. In the past few months we have picked up the pace and are happy to show you the fruits of our hard labor. This release will solidify the foundations for PR's integration and we are looking forward to complete that step as soon as possible. Please give feedback to help us through.

With no more delay, here's a peek of what we prepared for this Beta release.

MAPS

OMAHA BEACH


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For more pics please click on the image above.

The main highlight of the past Alpha event went through a serie of changes that significantly altered not only its face but gameplay as well. It will be noticeable for players that were present in the Alpha event that the brightness and color tones are quite different. Rabbit took upon himself to lower the dense vegetation covering the ridges for better performance. That change also brought along a change of scenery. There are more vivid colors as well as a brighter lightning that will allow the Wehrmacht to spot the americans easier. To those players that complained about not being able to overlook the beach from the trenches, Rabbit also took upon himself to make that a reality in a few of them. However, remember that the trench system was...
Dec
24
[R-COM]Arc_Shielder has an announcement for you:

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PR:WW2 is happy to announce that a Beta release will take place sometime in the following days. Enjoy the trailer of what there is to come and please be patient as it will take more time than expected to iron some things out.

Have a jolly good one!



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Nov
11
Today is the anniversary commemorating the ending of World War I in 11 November 1918. It is also one of most important holidays for Polish people - National Independence Day, Poland finally became independent after 123 years of annexation.

Following our development update from last year we are eager to show more assets of faction, which hopefully You will be able to play in less time than it took us to prepare content for this highlight update. Every weapon and every vehicle for Polish faction is currently in game. By the end of month completly new "kitgeometry" for each class will join the party, today we are showing small cut of it. Everything You see below is still work in progress.

Honker 2000
Light transport jeep which can hold up to 8 soldiers and ammo crate. This newer version of the standard Honker 2324 is ideal for fast transport. Construction of this vehicle has been modernized over the years since its production started in 1988. Currently the Polish Army owns nearly 2000 of these vehicles and is searching for a replacement.

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Honker Skorpion-3
Light patrol jeep based on Honker 2000, it is slightly more armored and is equipped with heavy machine gun. Used by both Polish Army in country and by the Polish Contingent during the war in Iraq. Both models for Honker jeeps have been made by [R-CON]PaulPL1 and [R-DEV]ddeo, texturing has been so far done by maurib. [R-DEV]Hauteclocque exported the vehicles into the game, while...
Nov
01
The award-winning Project Reality Team is proud to announce the official release of Project Reality: BF2 v1.3.5!

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First of all, a big thank you to our PR Community for being with us over all these years! You are the heart and soul of Project Reality. Your support is what keeps us going! Today we launch our 36th major update:

Project Reality:BF2 v1.3.5
In PR:BF2 v1.3.5 we introduce brand new vehicles, weapons, three new levels plus a full rework of an existing one and balance adjustments across all AAS map layers, while we still deliver the usual fixes and performance improvements.

For those still awaiting our major content updates, the work on those is in full progress! The Falklands, PR:WWII and multiple community factions along side many additions to our current factions and levels are getting closer to a beta release state. More info will follow soon, but now it's update time!

Trailer
Enjoy the official Project Reality: BF2 v1.3.5 release trailer here while you're downloading the new update:


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Nov
01
PR:BF2 v1.3.5 contains 47 maps. 3 of them are new in this version, and 43 of them have Co-Op layers supporting AI. There are 358 individual map variations across 6(AAS,INS,CNC,VW,Skirmish,Co-Op) game modes, featuring 19 factions from around the world. But most importantly, 4663 ladders.

This new updated Map Gallery does not only feature the most up-to-date map overviews, but also supports new features. As such you will be able to see a list of assets used on the maps together with their respective spawn times. There is also a new search bar making it easier to find the map you are looking for.

Enough statistics and talking, you want to see all the new pictures and information! So here is the link:

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Project Reality: BF2 Map Gallery​


When you open a map you will find two buttons with different functions:
[​IMG] Shows the map overview image with the minimap and Combat Zone information.
[​IMG] Allows you to change layer.

Make sure to clear your browsers cache if you are still seeing the old map gallery.

This new map gallery was made by [R-CON]UTurista. Who also made the PRSPY application for Android devices. This application also features the asset lists and spawn timers.

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