*NwA* Clan

*Noobs with Attitude* is a Project Reality mod based clan with members from all over the world.

Sep
26
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Hi everyone

Back in 2011 we had an idea that became PR:ARMA 2. We gathered together a great team of developers and eventually released a few iterations of a mod that we do believe was really good fun.

However, from the technical point of view PR:ARMA 2 was a bit of a mess - two separate systems from the era of ARMA 1 held together by duct tape. The original idea was to have 100 players on a server. On the day of the launch we did get 100 players on the server, the only problem was that the server reported 0 "FPS", or simulation cycles per second if you will. Now, the networking in ARMA is infamous on its own but the scripts did not do it any favour. The amount of traffic being broadcast from the various scripts was staggering, with the zone capture system being probably the worst offender - every time somebody was capturing a zone the server and all the connected clients would be updated with the capture status of all the zones in the mission. Approximately every 0.1 seconds.

Another major issue was that as the mission went on timed events became delayed. The more people on the server the worse the delay. I remember once playing a mission where a helicopter which was supposed to respawn every 20 minutes had respawned nearly an hour later.

With all of this in mind and with ARMA 3 on the horizon Deadfast and I made the decision to start PR:ARMA 3 from scratch. We weren't naive to think that we could create something that would completely replace PR:ARMA 2 feature-wise. We wanted to start small and create a stable foundation to build upon: infantry-only missions, advance and secure game mode, squad system, kits, rally points. This would then be incrementally built upon.

And we got 99% of it done! The problem is that the past year we've been working on the last 1%. This is not an unknown phenomenon in software development. By the time you get this far it's nothing but a...
Sep
05

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Campaign 11 Announced!
Official Project Reality Tournament




The PRT Management Team is happy to announce the 11th Campaign of the Official Project Reality Tournament! Following the thrilling and balanced battles of Campaign 10 (decided by a grand finale). Once again, the PRT Staff have been working hard to prepare for this year's tournament, and once again we aim to deliver the ultimate Project Reality experience.

The new Staff, consisting of PRT Veterans, are also excited to announce some brand new features for this campaign. Designed for newcomers and hardened veterans alike, the PRT will provide a professional atmosphere for all types of players to improve and experience PR at its best.

In this large-scale campaign, we are pleased to introduce two newly formed coalitions: The Pacific Defense Initiative (PDI) will fight against the Mediterranean Response Force (MRF). Both teams will be assigned specific factions to play in order to contest the other for supremacy in the tournament.

This campaign was adapted to fit the demands of all the changes of the mod that have been made since the last campaign. With PR going standalone and having celebrated its 10th anniversary this year, this tournament will show you how the mod is meant to be played!


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We actively strive for a good team balance that will result in some of the most thrilling and organized matches you will have ever experienced. Sign up and work your way...